40+ Combat for Novice, 70+ Combat for Intermediate, and 100+ Combat for Veteran boats
None.
None.
High combat level.
For meleers some decent armor and a weapon, for mages some runes, and for rangers a bow and some arrows. Food is not needed since when you are killed you respawn at the landing boat. An axe and a hammer are also recommended to repair gates and barricades. Cannons can't be taken to the island.
This mini game is located at the Void Knights' outpost. To get there, talk to the squire located on the most southern dock in Port Sarim.
Getting Started:
When you are on the island, head south. You will be at a fork of docks, you can go on all the docks but you cannot enter all the boats.
- From the second fork, go right and follow that dock to the Veteran boat. You must be level 100 or higher to get on this boat.
- From where you started at the fork, if you go west you'll come to another fork. Take the left side, this is the intermediate dock, which you need to be level 70 or higher to get on this boat.
- From where you started at the fork, if you go straight, you will be at the novice dock, which you'll need to be level 40 or higher to get on this boat.
When you enter the city, head south and cross the gangplank, you will now be in the landing boat waiting area. You will depart after 5 minutes, after the last departure or when you 25 people in the boat at once.
The point of this minigame is to destroy all the portals before the Void Knight in the middle is killed.
This may sound easy, but there are a lot of monsters invading the island, eager to kill the Void Knight, below is a table of the monsters.
Note: ALL of the monsters can teleport, except for the shifters!
Name | Image | Combat Levels | Description |
Brawler | 50, 75, 101, 128, 157 | These guys can look quite intimidating, however they aren't too hard to kill. They take up more than one space which makes them a pain to get around. They attack with melee and can't be walked through. | |
Defiler | 33, 50, 67, 84, 100 | These are not that difficult and only take up space. These are ranged based monsters. | |
Ravager | 33, 52, 70, 88, 105 | They can inflict heavy damage to the gates, but they aren't strong against players. This is another melee based monster | |
Shifter | 37, 56, 75, 94, 113 | These are probably the most dangerous ones since they can teleport a short distance and easily reach the Void Knight. They attack with melee as well. | |
Spinner | 37, 55, 74, 87, 92 | These are the most annoying as they heal the portals. Attack them as soon as they appear and don't stop! They will not counter-attack, and they are quite easy to kill. They will explode and poison anyone around them if a portal is destroyed near them. | |
Splatter | 21, 43, 54, 64 | These look quite silly, but when you kill them they will exploded dealing up to 24 damage. It is advised to leave them alone unless you on a suicide run towards your gates. Upon death, Splatters will injure surrounding monsters and players, such as retribution does. | |
Torcher | 33, 50, 67, 83, 100 | These can attack players and the Void Knight over the gates from a long distance. These are magic based monsters |
Note: Some people say your attacking style or using special attacks affects the monster coming through the portal. THIS IS NOT TRUE! When and where a monster comes is completely random.
Also, when a monster can't be walked through, this also means you can't range, mage, or use a halberd over them.
- Go and destroy the portals
- Stay and protect the Void Knight in the middle
- Climb up one the ladders to defend the Void Knight from there, using magic and or range.
There will also be a couple of icons in the upper left corner of your screen. (Shown below>
This is located in the upper right corner of your screen when you reach the island. This squigly line inside a box shows the void knights health, the swords show the total amount of damage that you have dealt, and the minutes show how long is left in the game.
This will show you the health, location, and if the shield is enabled or has been disabled.
Name | Image | Location | Weakness |
Blue Portal | West | Magic | |
Purple Portal | East | Ranged | |
Yellow Portal | South-East | Slash | |
Red Portal | South-West | Crush |
When you attack the portals, monsters will attack you and try to defend them. The monster you really need to worry about the most is the Spinner. As it has the ability to heal the portals' health very rapidly, so when one appears, make sure you kill it quickly, otherwise the portal will heal almost instantly in health.
Portals have a fair amount of hitpoints, but are easy to destroy with a large group of players. It is very useful to split into two or even three groups. One or two groups attack the portals, while the third group stays and protects the Void Knight.
When you attack the portal from behind, the creatures (except for shifters who will teleport next to you) can't attack you, thought you should go attack a spinner when it appears.
The shields break down in one of the following orders each game:
- Blue, Purple, Red, Yellow.
- Blue, Red, Yellow, Purple.
- Yellow, Red, Purple, Blue.
- Yellow, Purple, Red, Blue.
- Purple, Blue, Yellow, Red.
- Purple, Yellow, Blue, Red.
Note: When going through the gates, MAKE SURE you close them behind you. Otherwise creatures can easily enter and swarm the Void Knight to death, resulting in a rather short loss for your team.
Defending the Void Knight
If you decide that you don't want to attack the portals, you may also try to defend the Void Knight. He/she has a decent amount of hitpoints, but if no one defends him/her or the gates, they will easily die.
After that you may want to go through the gate(s) and kill some Torchers and Defilers, since there are a lot of these and they can deal a lot of damage to the Knight over the gates.
Note: Whenever a portal is destroyed, the Knight will heal 50 hitpoints
Another way to defend him is to chop down the nearby trees and use them to repair the broken gates. the required a hammer and an ax. Kill any Ravagers to prevent them from destroying the gates again.
Failing
You may fail in destroying the portals before the Void Knight is killed. This isn't bad, just try your luck again!
Rewards
When all the portals are destroyed, you will get a coin reward depending on your combat level along with void Commedation points. 2 In the Novice boat, 3 in the Intermediate boat, and 4 in the Veteran boat. With these points you can buy a variety of different items and or xp! The full list is shown in the image blow.
To buy the armor, the mace, or the helms you will need the following: 42 in Attack, Strength, Defence, Hitpoints, Ranged, magic, as well as having 22 prayer or more.
Please note: In order to get the reward, you will need to deal at least 50 points of damage. So even if your team wins, and you haven't dealt 50 points of damage, you will not receive a reward. This is to keep afkers from winning constantly and gaining points for no effort of work.
Note: When you have 4000 points, you won't get anymore from player the game until you trade them in for experience or a piece of void armor.
The amount of coins you will receive is determined by adding a "0" on the last number of your combat level.
Example: A level 108 would receive 1080 coins per win.
Note: If you work hard enough and collect 100 points and cash them in all at once using the 100 pt option, you will receive an extra 10% experience.
You can also use the 10 pt option to get a 1% experience bonus.
Weapon and Armour reward info
Item name | Image | Stats | Cost | Other Info |
Void Knight mace | Attack; Stab +19, Slash -2, Crush +37, Magic +8, Range +0 Defence; Stab +0, Slash +0, Crush +0, Magic +0, Range +0 Other; Strength +34, Prayer +3 | 250 Void Knight points | The mace can autocast Claws of Guthix, crumble undead, and the four elemental wave spells. | |
Void Knight Top | Attack; Stab +0, Slash +0, Crush +0, Magic +0, Range +0 Defence; Stab +45, Slash +45, Crush +45, Magic +45, Range +45 Other; Strength +0, Prayer +0 | 250 Void Knight points | This piece of the armor has the highest defence of them all. | |
Void Robe | Attack; Stab +0, Slash +0, Crush +0, Magic +0, Range +0 Defence; Stab +30, Slash +30, Crush +30, Magic +30, Range +30 Other; Strength +0, Prayer +0 | 250 Void Knight points | When you wear this you cannot see what boots you have on. | |
Void knight gloves | Attack; Stab +0, Slash +0, Crush +0, Magic +0, Range +0 Defence; Stab +6, Slash +6, Crush +6, Magic +4, Range +6 Other; Strength +0, Prayer +0 | 150 Void Knight points | None. | |
Void mage helm | Attack; Stab +0, Slash +0, Crush +0, Magic +0, Range +0 Defence; Stab +6, Slash +6, Crush +6, Magic +6, Range +6 Other; Strength +0, Prayer +0 | 200 Void Knight points | You will get a +30% mage bonus if you wear this helmet with the full Void outfit. | |
Void melee helm | Attack; Stab +0, Slash +0, Crush +0, Magic +0, Range +0 Defence; Stab +6, Slash +6, Crush +6, Magic +6, Range +6 Other; Strength +0, Prayer +0 | 200 Void Knight points | You will get a +10% attack bonus if you wear this helmet with the full Void outfit. | |
Void ranger helm | Attack; Stab +0, Slash +0, Crush +0, Magic +0, Range +0 Defence; Stab +6, Slash +6, Crush +6, Magic +6, Range +6 Other; Strength +0, Prayer +0 | 200 Void Knight points | You will get a +10% range bonus if you wear this helmet with the full Void outfit. | |
Void seal | Attack; Stab +0, Slash +0, Crush +0, Magic +0, Range +0 Defence; Stab +1, Slash +1, Crush +1, Magic +1, Range +1 Other; Strength +0, Prayer +0 | 10 Void Knight points | When operated or rubbed, it unleashes the Void Knight's power. |